Portfolio / Selected work Unity / C#

Unity Developer & Gameplay Systems Designer

Marsel
Zakiev.

Gameplay systems, prototyping and production development across PC, mobile and VR.

01 / Intro

Gameplay thinking,
built for production.

3+

years of commercial Unity development.

Focused on gameplay systems, prototyping, AI, VR interaction and optimization.

Gameplay systems Prototyping Production development

03 / Mobile Development

Mobile
Development.

Commercial Development / Unity / Mobile

Gameplay and production development for commercial mobile projects published under FreePlay, including mechanics, AI, UI, metagame and optimization.

Selected team contribution within released projects.

Gameplay / Movement Skater · Mobile

Movement & Game Feel

Precision with a sense of speed.

Responsive gameplay control combined with controlled visual inertia to preserve both precision and a sense of speed.

Input Trajectory Speed Drift Visual inertia Control feel

Gameplay & AI

Readable race pressure.

Context-aware rivals react to track direction, obstacles, bonuses and relative position instead of following a fixed ideal route.

Gameplay / Race flow Traversal · Finish

Production systems

Meta Systems.

Connected core runs to longer-term goals through progression, rewards, customization and the in-game resource economy.

Skater daily missions screen with objectives, progress and claim rewards
Daily Missions Objectives, progress tracking, claim flow and completion rewards.
Skater character customization screen with available and locked clothing
Character Customization Unlocked content selection and synchronized player state.
Skater board progression screen showing an unlock cost and availability
Board Progression Unlock conditions, cost and board availability state.
Skater store screen with currency and resource purchase options
Resource Economy Resource packs integrated with the in-game currency economy.
Production contribution Mechanics · UI · Metagame · Optimization · Refactoring

04 / VR Systems

VR Systems.

Commercial VR Development / Unity

Commercial multiplayer VR development where physical player actions are translated into validated gameplay events and synchronized feedback.

Role / Scope

  • Gameplay Programmer
  • Gameplay Systems
  • Unity / C#
  • Location-Based Multiplayer VR

VR Gameplay Showcase

Commercial gameplay / Metaforce

VR Gameplay / Metaforce Arena movement / Weapon handling
Gameplay System / Commercial Work Close combat / Dual wield

Interaction Logic

One physical gesture, four validation layers.

Physical interaction should feel immediate while multiplayer state remains consistent and verifiable.

01 Gesture Controller / tool / contact 02 Candidate Collider / normal / cooldown / state 03 Network Authority Master state / pause / penalty / duplicate 04 Confirmed Feedback VFX / sound / HUD / score update

System Case / Splash

Territory as a Combat Economy.

Painted territory is not decoration. On the team's own territory, weapon reload becomes 2x faster - linking control, combat tempo and team routing.

Splash / Territory System Location-Based VR / Unity

Core rule2x faster reload on controlled territory.

  1. 01 / Hit

    Collider and surface normal define the paint imprint.

  2. 02 / Grid

    Cells store team and ownership state.

  3. 03 / Zone

    Position on controlled territory changes reload tempo.

  4. 04 / Strategy

    The paint front influences team routing and territorial decisions.

My Contribution

Grid-based territory model · synchronized state · ownership · team scoring · HUD · 100% coverage win condition

Production Context

The same reusable interaction pattern supported Fishing, Frogs, MiniCoins and Splash: physical actions stay readable while accepted room state remains consistent.

Core capabilities

Tools for building
playable systems.

  • 01Unity
  • 02C#
  • 03Gameplay Systems
  • 04System Design
  • 05AI
  • 06VR Interaction
  • 07Optimization
  • 08Git

Documents / Selected files

Documents.

Portfolio and professional recommendations.

PDF / 02

Recommendation Letter — Metaforce CEO

Metaforce · CEO · 1 page · 2026

PDF / 03

Recommendation Letter — Metaforce CTO

Metaforce · CTO · 2 pages · 2026

PDF / 04

Recommendation Letter — Freeplay

Mobile development · 1 page · 2026

05 / Contact

Let’s build systems
that feel right.